SciFY — Annual Report 2025

What we do

Assistive Technologies

116,300 BENEFICIARIES
since 2012
Assistive Technologies

What we do

Free Assistive Technology Tools
Inclusive Games
Trainings and Innovative Awareness Campaigns
KEY ACHIEVEMENTS IN 2025
01

More special education schools are using our electronic games

Increased awareness for our “Taxidiotes” electronic game for children with quadriplegia, cerebral palsy, mobility problems, and/or intellectual disabilities. Already, hundreds of users all over Greece are using it!

02

Developed a report on including People with Disabilities in AI development

Our year-long work and research led to a comprehensive report on training and supported employment of people with various disabilities in the field of data annotation for AI projects.

03

Increased awareness about disability

Contributed through invited talks in many events on disability, in areas such as digital inclusion, autism, AI, and mental health, reaching 17,000+ people.

← All Impact Areas